Worked on the slicing mechanic a little bit more, on the first instance it was tied directly to the viewport, which wont work if I wanted the object slicing it to be attached to a vr player, so I tried another tutorial which showed me how to create a vrpawn (which the code would work perfectly with an actor blueprint, just is easiest to demonstrate with a third person pawn) with a sword that cuts through objects when you intersect blocks and left click. Made a short (VERY SHORT) parkour level demonstrating this. Have fun!

VR demo coming next!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -
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