Hydraxonn
So in releasing V3.0 of all my Survival Maps, I've also consolidated the three maps into one post, under one name. The Robo Recall Survival Pack now includes City Center Survival 2, Old Town Trials, and Rooftop Recall! They're still individually installed and enabled, I just wanted one post where I could update all three maps easily.

Now, on to the much anticipated V3 Patch notes! This is a big one!

-Looping Objective system! Right now, it loops a single objective to recall 100 bots in 5 minutes, infinitely. This keeps the infinite survival theme, but still gives the player something to strive towards, higher and higher recall counts within that 5 minute time frame. In the future, I'd like to log high scores to a file, and add other objectives into the rotation, possibly even randomly cycling between them.
-Removed Fast Bots! Annoying little buggers. I have some alternate plans for them later, but for now they've been removed completely from all 3 maps.
-Corrected the audio assets for level intros. Should be level specific now. The count down now has its voice cues as well.
-More than Doubled the available spawn areas for enemies, and SIGNIFICANTLY increased AI pathing boundaries. This means more enemies spawn on rooftops, and enemies can now see and follow you far further into the world, where was previously out of bounds or too high up. Can be easy to fall out of the world beyond the barriers, but this is no problem with the Spider Man or Iron Man mods.
-ROOFTOP RECALL MAJOR UPDATES
-Rooftop Recall -Now Spawns a new Odin every 2 minutes, regardless of last one's kill status. Keep 'em at bay, or let 'em pile up!
-Rooftop Recall - I've lowered the kill Z by about 6000 units, meaning you actually have to fall through the ground below to die. Much more Iron Man/Spider Man friendly.
-Rooftop Recall - ABSURD Amount of collision added, to almost every building, ground and surface, to make the whole map more stable for advanced movement!
-Rooftop Recall - Ground below now has collision and enemy spawn points! Take the fight to the streets!
-Rooftop Recall - Spawn Rates have been SERIOUSLY CRANKED, to compensate for the extra power the player now posesses.
-Renamed the Level Intro Assets to make players less likely to launch them accidentally.

EDIT V4.0:
-Finished adding collision to all 3 maps! If you can see it, you can hit it!
-Rebuilt lighting on Rooftop Recall, making it MUCH easier to see in the streets below!
-Added three more objectives into the rotation! Another exterminate mission, 20 enemies in 10 seconds, (rush!) and two collection objectives, at different places in the map. The game will now randomly select an objective at the beginning for you to play, and upon completion (or failure) it'll select a random one from the three other objectives for you to play, looping randomly, infinitely!

EDIT Rev1:
Revised to be compatible with all other movement mods and to package all three maps into one mod file.

EDIT Rev2:
Finally figured out the navigation system, so robots will be able to jump up to rooftops and across large distances! This should solve the problem of robots clustering in certain areas, since now they should always be able to get to you. As such, I've also turned down the spawn rates a bit. We don't need as many bots now that they can get around, and this should also improve framerates!

Link to the Complete Tri-Pack: (GDrive)
https://drive.google.com/open?id=1mQDQKpD6NkDrmIE_sVUc5WaxR8HnJOlz
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Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Firestorm185
This looks bound to be an AMAZING update to the survival  maps, bro! Amazing work!
Might want to check the uploads again though, cause there aren't any links on this post. 0o0

Oh, wait, just read the last sentence, didn't realize V3 wasn't out yet, oops! XD Never mind me!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Hydraxonn
Yeah sorry about that, it was 4 AM and I wanted to go to bed lol. Uploads finished overnight, links are posted!
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Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Firestorm185
Awesome! Great work man! Now to make a conpicompil mod that has all three levels in one pack!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Hydraxonn
V3.5 coming later tonight with further improvements to collision on all 3 maps, and better enemy AI and tracking on all 3 maps.
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Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Firestorm185
awesome! Can't wait! Also, do you know how to put all 3 maps together? If not let me know, I'll help any way I can, cause I think one mod to use all 3 of these maps would be awesome!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Hydraxonn
I'll test out putting them all into one mod tonight, it should be as simple as drag and drop, with a bit of renaming for the intro assets. I'm also getting a bug right now where enemies stay in place after spawning, then die after a while. I'll have to fix that too before 3.5, although I'm not sure how. I was looking to increase their view distance and lock on distance for the player, and I think I broke something.
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Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Firestorm185
hmmm... without looking at it, I'm not 100% sure why that would happen. hmm...
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Firestorm185
totally didn't realize it, but I haven't downloaded the newest version of this! XD doin' it now!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Hydraxonn
The collision is still a little wonky. For 3.0, I just looked around in the editor adding collision to things I saw and thought would need it. Now, I'm actually going down the full actors list and setting collision to EVERYTHING that needs it, on all 3 maps. Fixed the AI issue as well, 3.5 should be out later tonight.
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Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Firestorm185
Ok! So I tested out the new city center map, and it's a blast! The only problem I saw is that robots would randomly spawn on top of buildings and then not ever jump down to the ground. which meant I just had to jet pack up there with the Iron Man mod and take em down hacker style! XD anyway, my Armored Bot mod also works already with em! just have it in the enabled mods and BAM! any big bot is now an Armored Bot. noice.
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Hydraxonn
Yeah, I'm still figuring out how the jumping mechanic works for enemies. I can spawn in the jump object, but I can't change the actual jump vector yet. Once I figure that out, I'll make it so that all enemies can get all around the map easily. There's also a new version of the Iron Man mod coming out tonight, stay tuned!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
Quote 0 0
Firestorm185
awesome!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Hydraxonn
V4.0 coming tonight!
Finished adding collision to all 3 maps! If you can see it, you can hit it!
-Rebuilt lighting on Rooftop Recall, making it MUCH easier to see in the streets below!
Added three more objectives into the rotation! Another exterminate mission, 20 enemies in 10 seconds, (rush!) and two collection objectives, at different places in the map. The game will now randomly select an objective at the beginning for you to play, and upon completion (or failure) it'll select a random one from the three other objectives for you to play, looping randomly, infinitely! Get hyped!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
Quote 0 0
Firestorm185
Dude, that's awesome! You're killing it man!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
Quote 0 0