rapidtest.png Here's a quick tip for modders! This helps me rapid-fire test new mod updates without wasting time in the hub.

Instead of teleporting all the way over to the holostation, in the hub level I simply drag the mod blueprint into the elevator in the hub! This places all mods I need to test conveniently in front of me! And as long as I'm not testing any ISC code (alternate fire modes, which require a custom pawn mod) I can grab each mod straight from the elevator walls to test out new codes. As long as you don't have to change project folders, those weapons will continue to update every time you re-compile your mod, meaning each time you play the hub level you'll instantly have access to your newest mod version! I cant tell you how much quicker this has made me at mod editing.

Hope this helps everyone!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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