Hydraxonn
Fly like Iron Man. Need I say more? Press Y or B to thrust the player in the corresponding controller's trigger direction. Both hands work completely,  independently of each other. Incudes animations, sound effects, damage/launch auras around the thrusters, force feedback, hand retextures and two flight modes. Enjoy flying around, be careful not to cruise too far out of the world!

EDIT V2.0: Now includes the fantastic Iron Man hands retexture by Firestorm185! I've also increased thrust a tiny bit, to make it easier to get going. (Try jumping into flight!) Finally, I've also added an Air Brake button, X, at the request of @Nickumtoo225. Holding X causes the player to immediately stop in place, and hover there, albeit slowly descending. Thanks for the help boys, let me know what you think!

EDIT V2.5: Inverted the flight vectors, now you point down to fly upward. takes some getting used to, but more realistic. Also, added a looping jet flight sound whenever the player is flying or hovering!

EDIT V3.0: Now includes a toggle for Superman/Iron Man flight modes. Switch by clicking both sticks. Also fixes a serious bug in the sound system that would stop sound when a button was released regardless of if others were still held. Sound should now work as long as any of the three flight buttons are held. Air Brakes are not yet smooth, but I still intend to add this as soon as possible.

EDIT: Still calling it V3.0, but I've very slightly increased thrust again. The player should no longer have any issues overcoming gravity.

EDIT V3.5:
-A sound effect has now been added to the switch, making it much easier to tell when you change flight mode.
-Force Feedback! Your VR Controllers should now vibrate when you're using the thrusters!

EDIT V4.0: Finally fixed the flight vectors, force now comes from your palms when in Iron Man flight mode! clicking both sticks still switches to forward-based flight, so this should be good for everyone!

EDIT V5: 

-FINALLY FIXED THE FLIGHT POWER BUG. Turns out it had to do with the framerate of the game. I've now factored Delta Time into the flight calculation, so now flight power should be constant and steady for everyone!
-Added fire particle effects to the thrusters! MUCH more natural, really feels like something's happening in your hands now. The fire damages enemies, and can even force them away!
-The flight mode toggle now corrects for the Step Turning toggles, so it'll no longer switch you between turn/teleport and snap/smooth when toggling flight mode!

I know I said it last time, but for REAL this should be the last version for a while, it's got pretty much everything it'd need. Enjoy, everyone!

Here's the Source for V3.0 (GDrive)
https://drive.google.com/open?id=10BZTmLsMeplwpmx07H4WPx5QGQLUruAs
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Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Firestorm185
duuude, can't wait to test this out! Especially on some of my custom maps! OoO
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Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Nickumtoo225
Ok so this is the best thing ever XD works extremely well and honestly feels very natural. One thing that i would suggest is perhaps an air brake of sorts? if boosting in one direction for a while it is almost impossible to stop in time XD Other than that it is very fluid and intuitive, and a ton of fun! Also you know the flying drone enemies that charge up a shot and then fire it? would there be any way to have the players hands just do that? If there was then you could add a custom repuslor charge up sound and that would be perfect! Im not sure what kind of particle effects Robo Recall can do but with some flight effects and retextured hands this would be superb! Thank you so much for this experience, it is honestly what i have been waiting for ^^ Can not wait to see where this goes, and will definitely be checking on this frequently! ^^
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Nickumtoo225
Ok i can not stress enough how cool this is XD But anyways one bug that i have encountered is when finishing a level and the screen comes up to either return to hub or play again the player can fall out of this area. Essentially there is just a big white rectangle and the menu is within that, and it is still loaded on the map you played through. It is possible to fly back into the rectangle and find the menu again, and if you are careful you can even hit return to hub still so not game breaking but just something to consider ^^ other than that it works flawlessly so far! I can not wait to see where this goes, even just what i have right now is so incredibly fun and engaging that it is probably unhealthy how often i am going to play with it XD One other thing i have noticed, and it is not a bad thing mind you, is that currently you fly by putting your hands out in front of you like Superman. Again, not a terrible thing, but it could be cool to have it opposite, so that you would fly by having your hands at your sides. essentially having the thrust come off of the side of the controller if that makes sense? Just something to consider, definitely not necessary ^^ Thank you so much again! It is an absolute blast!! ^^
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Hydraxonn
Alright. To Do List:
1. Air Brake with X Button
2. Rotate flight vectors so that thrust comes from your palms
3. Hold Triggers to shoot Drone Beam when unarmed
4. Thrust Sound Effects, Retexture Hands, Maybe thrust particle effect?

Thanks for the feedback, @Nickumtoo225, I'll take all of it into consideration. I'll probably release a 2.0 version later today with 1 and 2 done. Expect 3.0 in a few days, if I can figure out 3 and 4 by then!
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Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Nickumtoo225
Oh awesome! Will wait not so patiently until then! ^^ your very welcome for the feedback, thank you for the experience!
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Firestorm185
@Hydraxonn , would you like me to work on a retexture of the robo recall hands to make them look like iron man hands? (a little less blue that what I have right now for the Spider-man mod)? I can send you the texture files once I'm done, if you'd like!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Hydraxonn
@Firestorm185 Sure, that'd be great! I'm still working on rotating the thrust direction and adding air brakes. Turning out to be more tricky than expected, the GetForwardVector seems to ignore controller rotation. Still messing with the vectors, but thanks for offering to retexture the hands!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Firestorm185
Totally! Just finished em, I'll upload a link here soon!
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Firestorm185
here are the three texture files to retexture the hands! I assume you can use my spider-man source code and copy the hand files over to get them fixed up, right? >w0

Quick edit: Accidentally sent you the iron spider textures! XD hah! fixed that, they're the iron man textures now.
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Firestorm185
if you need any help with the textures, let me know. Once it all gets put in it should look almost like this! : 

iron hands 01.png  iron hands 02.png 
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Firestorm185
Also, I think it would be nice, once we figure out how vr menus work, to make it so you can toggle between having the thrust come from the palm or just the facing direction of the hand, like you have it right now, because I like it more the way it is currently. just a preference option for realism versus comfort would be nice. ^^
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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Hydraxonn
Oh, there's a lot of changes I'd like to make once we figure out how VR menus work. Damn it @MGSStudios, where are you? It's been proven possible!
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Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Hydraxonn
Oh yeah and thanks so much for the retextured hands! that was fast! I'll implement them as soon as I get air brakes working!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Robo Recall Modder
Slayer of Big Bots
Source Files:  http://tiny.cc/5sch9y
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Firestorm185
You're welcome! I have a copy of substance painter that I got with my college work, and it's SO easy to use, it's ridiculous XD Yeah, I need to dig in and figure out what it takes to do the vr menu, because it would be sooooo nice to offload a lot of the button press changes to a panel. >w<

Also I am one-hundred percent going to use this mod to endlessly fly into the floorkill on rooftop trials now. >:3
- Robo Recall Modder -
- Voxels, Pixels, Poly's -
- also marshmallows -
- Inferno Digital Works -

Disclaimer - Any creations using copyrighted works on this site are pure fan-projects. I do not claim ownership to any of the content on this site. That title goes to each contents' respective owners.
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